Video game developer, Unity & Virtual Reality

Pol Casaú

I build playable worlds in Unity, from university prototypes to a live VR product used by tens of thousands of people.

Unity & C# since 2017·VR specialist·worked on 11 projects

Reel

A short look at the work

A walkthrough of selected projects, from VR gameplay to custom engine work.

About

A bit about me

I'm a video game designer and developer graduated in Video Game Design and Development from CITM (UPC), specialized in Virtual Reality. Since 2017 I've worked with Unity and C#, moving from university game projects into freelance mobile titles and now full production work on a live VR product.

At Padel VR I build core gameplay systems, dynamic UI and the backend behind a title played by tens of thousands of people, while also running independent projects and using AI assisted development to move faster without cutting corners.

Experience8+ years with Unity / C#
Worked on11 projects
Reach72,000+ lifetime users
FocusVirtual Reality
Experience

Work history

2024, ongoing
Game Developer
Padel VR

Core VR gameplay systems in Unity with XR Toolkit and custom physics. Built the AWS and IONOS backend for scores, profiles and multi brand data. Flagship app reached 72,000 lifetime active users, plus 23,500 on a companion training app. Direct client management for international brand integrations.

2022, ongoing
Freelance Developer
Independent projects

Producing casual mobile games end to end: Lemon Bite (2022 to 2023), and GeoKnow, a geography game now live on Google Play with flag and capital challenges, a daily Wordle mode across three difficulties and online multiplayer. Also built a VR game to teach mathematics.

Early 2024
VR Game Master
Virtua Arcade

Guided Virtual Reality gaming sessions and escape rooms, helping guests get the most out of VR experiences.

2021, 2022
Scratch Teacher
Scratch Barcelona

Taught video game programming, 3D design and introductory robotics to kids aged 3 to 12 across four schools.

Work

Selected projects

Currently building

PadelVR Game & PadelVR Training

Two Virtual Reality padel apps I actively work on as one of five programmers on the team: PadelVR Game, the main competitive experience, and PadelVR Training, a companion app focused on solo practice and skill drills. I build gameplay systems, UI and backend for titles played by tens of thousands of people.

GeoKnow

My own mobile game, live on Google Play and built end to end in Unity and C#. Guess flags and capitals across quick geography rounds, take on a daily Wordle-style word in three difficulties, and go head to head with others in the newly launched online multiplayer, the mode I'm most excited about. iOS is on the way.

GeoKnow gameplay screenshot
GeoKnow multiplayer screenshot
Career highlights Also worth a look

Thalassa

Thalassa

A 2D platformer with a jetpack mechanic, a companion character, moving platforms and hidden doors.

Tonic Engine

Tonic Engine

A custom 3D game engine built from scratch in C and C++ as part of the Engines subject.

More projects

Dahlia's Destiny

Dahlia's Destiny

A branching narrative game.

Cursed Heaven

Cursed Heaven

A tactics RPG inspired by Final Fantasy Tactics.

Camera Transitions

Camera Transitions

Personal research on camera transitions, later used in Cursed Heaven.

Tengai

Tengai

First university project, recreating an existing game.

Pinball 2D

Pinball 2D

A recreation of a classic pinball table.

Music Tiles AR

Music Tiles AR

First AR project, a playable AR piano.

Taxi Madness

Taxi Madness

First 3D project, an arcade taxi driving game.

Skills

Toolkit

Languages
CC#C++DartPythonJava
Engines & tools
UnityUnreal EngineGitAWSIONOSAdobe IllustratorPhotoshopMaya3DS Max
Ways of working
AI assisted developmentAgileCross disciplinary teamsClient management
Contact

Let's talk.

Open to Unity, VR and gameplay engineering roles. Based in Barcelona, working with international teams.