Pol Casaú
I build playable worlds in Unity, from university prototypes to a live VR product used by tens of thousands of people.
A short look at the work
A walkthrough of selected projects, from VR gameplay to custom engine work.
A bit about me
I'm a video game designer and developer graduated in Video Game Design and Development from CITM (UPC), specialized in Virtual Reality. Since 2017 I've worked with Unity and C#, moving from university game projects into freelance mobile titles and now full production work on a live VR product.
At Padel VR I build core gameplay systems, dynamic UI and the backend behind a title played by tens of thousands of people, while also running independent projects and using AI assisted development to move faster without cutting corners.
Work history
Core VR gameplay systems in Unity with XR Toolkit and custom physics. Built the AWS and IONOS backend for scores, profiles and multi brand data. Flagship app reached 72,000 lifetime active users, plus 23,500 on a companion training app. Direct client management for international brand integrations.
Producing casual mobile games end to end: Lemon Bite (2022 to 2023), and GeoKnow, a geography game now live on Google Play with flag and capital challenges, a daily Wordle mode across three difficulties and online multiplayer. Also built a VR game to teach mathematics.
Guided Virtual Reality gaming sessions and escape rooms, helping guests get the most out of VR experiences.
Taught video game programming, 3D design and introductory robotics to kids aged 3 to 12 across four schools.
Selected projects
PadelVR Game & PadelVR Training
Two Virtual Reality padel apps I actively work on as one of five programmers on the team: PadelVR Game, the main competitive experience, and PadelVR Training, a companion app focused on solo practice and skill drills. I build gameplay systems, UI and backend for titles played by tens of thousands of people.
GeoKnow
My own mobile game, live on Google Play and built end to end in Unity and C#. Guess flags and capitals across quick geography rounds, take on a daily Wordle-style word in three difficulties, and go head to head with others in the newly launched online multiplayer, the mode I'm most excited about. iOS is on the way.


Math Ball VR
My final degree project, and the first VR project I ever built. A Unity VR game aimed at teaching mathematics to secondary school students through play.
Thalassa
A 2D platformer with a jetpack mechanic, a companion character, moving platforms and hidden doors.
Toolkit
Let's talk.
Open to Unity, VR and gameplay engineering roles. Based in Barcelona, working with international teams.



