Pol CasaúGame designer and developer, Barcelona CV

Pol Casaú designs and builds games.

Gameplay, UI and backend for PadelVR, a VR game played by 72,000 people. My own geography game, GeoKnow, is out on Google Play. Here is everything I have made since 2018.

The projects

What each game is, what I did on it, and where to play it or read the code. Shipped work first, then university projects.

Since 2024XR

PadelVR Game and PadelVR Training

Two padel apps for Meta Quest. PadelVR Game is the competitive experience; PadelVR Training is the companion app for solo practice and skill drills. I work on both as one of five programmers.

My part
VR gameplay systems with XR Interaction Toolkit and custom physics, dynamic in-game UI, and the AWS and IONOS backend for scores, profiles and multi-brand data. I also meet international brand clients directly.
Players
72,000 lifetime on PadelVR Game, 23,500 on PadelVR Training
Built with
Unity, C#, XR Interaction Toolkit, AWS, IONOS
2026Mobile

GeoKnow

My own geography game, out on Google Play. Guess flags and capitals in quick rounds, take on a daily word in three difficulties, or play other people in online multiplayer, the newest mode.

My part
Everything: game design, gameplay logic, UI and UX, testing and release
Platform
Android
Built with
Unity, C#
GeoKnow flag round: a flag with four country answers GeoKnow capitals round: Argentina with four city answers
2022XR

Math Ball VR

My final degree project and the first VR game I built: a Unity VR game that teaches mathematics to secondary school students through play.

Context
Final degree project, Video Game Design and Development, CITM (UPC)
Built with
Unity, C#, VR
Math Ball VR: VR hands in front of a floating equation Math Ball VR: a cube with math symbols on a beach at sunset
2022 to 2023Mobile

Lemon Bite

A mobile game initiative focused on prototyping casual games, produced end to end.

My part
Producer and coordinator
2020PC

The Witcher: Ties of Destiny

A beat 'em up set in The Witcher universe, built on a custom engine by a 30-person student team over four months.

My part
Design team
Team
30 students, 4 months, custom engine
Ties of Destiny: the heroine faces an axe-wielding brute in a village Ties of Destiny: two characters face a giant spider

University and early projects

Dahlia's Destiny

PC2023

A branching narrative game.

Music Tiles AR

XR2021

My first AR project, a playable AR piano.

Tonic Engine

PC2020

A 3D game engine built from scratch in C and C++ for the Engines course.

Cursed Heaven

PC2019

A tactics RPG inspired by Final Fantasy Tactics.

Thalassa

PC2019

A 2D platformer with a jetpack, a companion character, moving platforms and hidden doors.

Camera Transitions

PC2019

Personal research on camera transitions, later used in Cursed Heaven.

Tengai

PC2018

My first university project: a recreation of an existing arcade shooter.

Pinball 2D

PC2018

A recreation of a classic pinball table.

Taxi Madness

PC2018

My first 3D project, an arcade taxi driving game.

Demo reel

Selected projects in motion, from VR gameplay to custom engine work.

About

I'm a game designer and developer with a degree in Video Game Design and Development from CITM (UPC), where I specialised in virtual reality. I've worked in Unity and C# since 2017, moving from university projects to my own mobile games and now full production on a live VR product.

At PadelVR I build gameplay systems, dynamic UI and the backend behind a game played by tens of thousands of people. On the side I make and publish my own games, and I use AI-assisted workflows to move faster without cutting corners.

Based in
Barcelona, working with international teams
Degree
Video Game Design and Development, CITM (UPC), 2017 to 2023, VR specialisation
Languages
Catalan and Spanish (native), English (professional)
Looking for
Unity, VR and gameplay roles

Toolkit

  • Unity
  • C#
  • C and C++
  • XR Interaction Toolkit
  • Unreal Engine
  • AWS
  • IONOS
  • Git
  • Python
  • Dart
  • Java
  • Maya
  • 3ds Max
  • Photoshop
  • Illustrator
  1. Feb 2024 to now

    Game Developer

    PadelVR

    VR gameplay systems, in-game UI and the AWS and IONOS backend. Client meetings with international brands. Agile production in a team of five programmers.

  2. Early 2024

    VR Game Master

    Virtua Arcade

    Ran VR gaming sessions and escape rooms for guests.

  3. Jun 2022 to now

    Freelance Developer

    Independent

    GeoKnow, released on Google Play. Lemon Bite, a casual mobile games initiative. A VR game that teaches mathematics.

  4. 2021 to 2022

    Scratch Teacher

    Scratch Barcelona

    Taught game programming, 3D design and introductory robotics to children aged 3 to 12 in four schools.

Let's talk.

Open to Unity, VR and gameplay roles. Based in Barcelona, happy to work with teams anywhere.

pccpolcasau@gmail.com