// Video Game Developer — Unity & Virtual Reality

Pol Casaú builds
worlds you can step inside.

Unity & C# developer specialized in VR, currently shipping gameplay systems for a live title used by tens of thousands of players.

2017 — Unity/C# since
0 LTV users shipped
VR specialization
status.log
roleGame Developer
companyPadel VR
stackUnity / C# / XR Toolkit
backendAWS + IONOS
educationCITM · UPC
based_inBarcelona, ES
[ 01 ] About

From CITM classrooms
to shipped VR products.

I'm a Video Game Designer and Developer graduated in Video Game Design and Development from CITM (UPC), specialized in Virtual Reality. Since 2017 I've worked with Unity and C#, moving from university game projects into freelance mobile titles and now full production work on a live VR product.

At Padel VR I build core gameplay systems, dynamic UI, and the backend infrastructure behind a title used by tens of thousands of players — while also running independent projects and getting hands-on with AI-assisted development to move faster without cutting corners.

8+ yrsWITH UNITY / C#
11SHIPPED PROJECTS
72K+LIFETIME ACTIVE USERS
VRCORE SPECIALIZATION
[ 02 ] Experience

Work history

FEB 2024 — PRESENT

Game Developer

Padel VR

Core VR gameplay systems in Unity with XR Toolkit and custom physics. Built the AWS/IONOS backend for scores, profiles and multi-brand data. Flagship app reached 72,000 lifetime active users, plus 23,500 on a companion training app. Direct client management for international brand integrations.

2022 — PRESENT

Freelance Developer

Independent Projects

Producing casual mobile games end to end: Lemon Bite (2022–23), and GeoKnow, a geography quiz currently being rebuilt with AI-assisted workflows ahead of publishing on Google Play and the App Store. Also built a VR game to teach mathematics.

FEB — APR 2024

VR Game Master

Virtua Arcade

Guided Virtual Reality gaming sessions and escape rooms, helping guests get the most out of VR experiences.

2021 — 2022

Extra-Curricular Teacher

Scratch Barcelona

Taught video game programming, 3D design and introductory robotics to kids aged 3–12 across four schools.

[ 03 ] Projects

Shipped & built

01 · FINAL DEGREE PROJECT

VR Math Learning Game

A Unity VR game with three mechanics designed to make secondary-school mathematics more engaging to learn.

UnityVR
View on GitHub
02 · PROJECT 3

Ties of Destiny

Beat 'em up set in The Witcher universe, built on a custom engine with a 29-student team over 4 months. Design team member.

Custom EngineDesign
Visit site
03 · PLAYABLE DEMO

Thalassa

2D platformer with a jetpack mechanic, a companion character, moving platforms and hidden doors.

Unity2D
Play in browser
04 · REAL-TIME NARRATIVE

Dahlia's Destiny

Branching narrative game where every decision — helping the village or following the Moiras — leads to a different ending.

NarrativeUnity
Download release
05 · PROJECT 2

Cursed Heaven

Tactics RPG inspired by Final Fantasy Tactics. Worked as UI designer, programmer and level designer.

UILevel Design
View on GitHub
06 · PROJECT 1

Tengai

Early collaborative university project exploring core gameplay systems and level flow.

Unity
Watch demo
07 · 3D DRIVING

Taxi Madness

3D arcade driving game built around pickup-and-drop taxi mechanics against the clock.

Unity3D
View on GitHub
08 · PERSONAL RESEARCH

Camera Transitions

Independent research on camera transition techniques, later implemented in Project 2 and presented to class.

UnityR&D
Play in browser
09 · ENGINES COURSE

Tonic Engine

Custom 3D game engine built from scratch in C and C++ as part of the Engines subject.

C++Engine
Play in browser
10 · AUGMENTED REALITY

Music Tiles AR

AR application that spawns a playable piano, letting users trigger musical notes across different instruments.

ARUnity
View on GitHub
11 · ARCADE

Pinball 2D

Classic 2D pinball table built with custom physics and scoring logic.

Unity2D
View on GitHub
[ 04 ] Skills

Toolkit

Languages
CC#C++ DartPythonJava
Engines & Tools
UnityUnreal Engine GitAWSIONOS Adobe IllustratorPhotoshop Maya3DS Max
Ways of Working
AI-assisted developmentAgile Cross-disciplinary teamsClient management
[ 05 ] Contact

Let's build something.

Open to Unity / VR / gameplay engineering roles. Based in Barcelona, working with international teams.